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Mech Vector · included with every course

A math strategy game where every shot is an equation.

Students command a squad of mechs on a coordinate grid. To fire, they write the math: a line, a parabola, a circle, an inequality. When the equation is right, the shot lands. The story follows the course they are taking, one chapter for every unit.

No account needed: Boot Camp, three demo missions, the Training Range, and a look around the map and the garage. Nothing is saved.

Mech Vector: a student's squad faces the boss Apex on a coordinate grid. The parabola y = -x² + 4 is typed in and drawn across the board, and a mortar region is shaded over two enemies.

How a match works

Four steps, and the math is the move.

Matches are short rounds on a 13 by 9 grid. Nothing in the game can be bought that lands a shot: a hit always needs a correct equation.

  1. Step 1

    Pick your squad

    A squad is the Surveyor, whose laser fires along a line or a curve, the Bastion, whose mortar fills a region of the plane, and a wingmate chosen in the garage. There are six mechs, each earned by playing, never bought.

    The garage: a purple mech on its pad beside a supply crate, its skins and emblems on the left, its stats and upgrades on the right, and the six mechs of the squad along the bottom
  2. Step 2

    Read the board

    The arena is a coordinate grid. Point at an enemy and its card says where it is, how it moves and what its armor lets through. A boss on a curved route shows the route, so the equation is there to be read.

    A boss on the grid with its route drawn as a dashed parabola, and its card: hops y = -x² + 4, armored, only a parabola gets through
  3. Step 3

    Type the equation, see the preview

    Type the shot: a line, a parabola, a circle, an inequality. The graph draws on the board as you type, and the panel says whether it is ready to fire and how many enemies it will hit. A wrong graph is visible before it costs anything.

    The circle (x - 1)² + (y + 1)² = 9 typed into the command panel and drawn on the board around an enemy, with "will hit 1 enemy" under it
  4. Step 4

    Press GO

    Both sides move and fire at once. If the math is right, the shot lands. If not, the next round is a chance to fix it, and the teacher sees that fix.

    The parabola y = -x² + 4 firing across the board and hitting two enemies, with "Double hit!" over the arena

The weapons

Each weapon fires a kind of graph.

The laser fires along a line or a curve, the mortar fills a region of the plane, and the point strike hits one tile, named as an ordered pair. A student fires what their course teaches, and the arsenal grows with the course.

Bosses are armored against everything but their own graph: a parabola for a boss that hops along an arc, a circle for one that orbits a center, an exponential for one that rides a doubling curve. Each course’s final boss changes its pattern partway through the fight.

The boss Surge on its doubling rail, with the exponential y = 2^(x + 2) - 4 typed in and drawn along the rail through the boss
The kinds of graph students fire, an example of each, the weapon that fires it, and the course that first uses it
The mathFor exampleWeaponFirst used in
Rows and columnsy = 2Laser6th Grade
Points(3, −2)Point strike6th Grade
Inequality regionsx ≥ 3 and y ≤ 0Mortar6th Grade
Proportional linesy = 3xLaser7th Grade
Any line, and where two lines crossy = 2x − 3Laser, point strike8th Grade
Slanted half-planesy ≤ −x + 2Mortar8th Grade
Parabolasy = −(x − 1)² + 3LaserMath 1
Systems of inequalitiesy ≥ x and y ≤ −x + 4MortarMath 1
Circlesx² + y² = 9LaserMath 2 & 3
Inside circles, above or below parabolasx² + y² ≤ 4MortarMath 2 & 3
Wavesy = 3sin(x)LaserMath 2 & 3
Polynomialsy = x³ − 4xLaserCollege Algebra
Absolute valuey = |x − 2| − 1LaserCollege Algebra
Rational functionsy = 2/(x − 1) + 1LaserCollege Algebra
Exponentialsy = 2^x − 3LaserCollege Algebra
Logarithmsy = log₂(x + 4)LaserCollege Algebra

The story

A campaign that follows the class.

Each course is a region of the world map, and each unit of the course is a chapter. A chapter opens when the student reaches that unit in their lessons, so the game practices what the class is learning now, and there is always a chapter a little ahead to look forward to.

  • Every chapter ends with a boss that only the chapter’s math can break.
  • Puzzle boards ask for one exact shot.
  • Operations let students practice any skill they have met, at Recruit, Veteran or Elite.
The world map: the Gridlands, Ratio Ridge and Slope Canyon cleared, Parabola Peaks in progress with the student's marker, and Circle Isles, Wave Coast and Function Frontier still under fog

Commander Hale

Hale briefs the missions and debriefs the results, with the math in plain words: what the boss rides, and what the equation needs. Every line he says is recorded in a natural voice, and his lines follow the game’s sound switch and volume.

A mission briefing over the arena: Commander Hale, a badger officer, explains that the boss Surge rides y = 2^(x + 2) - 4, with Start and Back buttons

Progress and rewards

Rewards for playing, never for paying.

Levels, mechs and ranks come only from play. What a student can collect is for looks.

A supply crate opened in the garage: an epic skin, Carbon Stealth, now on the student's mech

Merits and levels

Matches pay merits. Merits raise the student’s level and buy upgrades for each mech’s armor, reactor, weapon and legs.

Six mechs

Each mech is earned by playing, never bought, and levels up on the hits it lands, earning titles along the way.

Crates and cosmetics

Daily and weekly goals pay supply crates of skins, in four rarities, and emblems. Chapter banners and titles are earned in play. Looks only.

Boss MathCoins

10 MathCoins for the first win over each chapter boss of the student’s own course, and 5 for the week’s operation. At most 400 a school year.

Get Merits

MathCoins can become merits for parts and crates, never for levels, ranks or mechs. A teacher or parent can switch it off.

Fair matches

Every match is checked by our server before anything is saved or paid, so only a match the student really won counts.

For teachers

See the equations, and how students fixed them.

The class view lists what the class fixed most. A fix is a missed shot followed, the next round, by a hit from the same mech, so it shows a student correcting their own reasoning: flipping a slope’s sign, moving a parabola’s vertex to the other side. Each fix comes with a sentence to reteach it.

  • Each student’s level, missions cleared, matches this week and share of shots that hit.
  • Per student and per skill: the hit rate, the forms they write lines in, recent fixes and latest equations.
  • Nothing extra is collected: it all comes from the shots students fired.
The teacher's class view with a sample class: what the class fixed most (opening a parabola the other way, fixing the sign of h), a list of students, and one student's equations

Class controls

  • Turn the game on or off for the class.
  • Set the rewarded missions a day, from none to 6.
  • Allow it only after the lessons due today are finished.
  • Close it during school hours, on the days and times you pick.
  • Allow or stop turning MathCoins into merits.
The Class settings dialog with its Mech Vector section: game on, rewarded missions a day, after today's lessons, school hours, and Get Merits

For parents

A short daily practice, not a time sink.

  • 3 rewarded missions a day, plus 1 for each lesson finished that day, 6 at most.
  • The same controls as teachers, in Class settings. The stricter limit wins.
  • No free-text chat anywhere in the game.
  • The game never asks for a card or a payment.
  • Progress is saved to the student’s account and kept if a course ends.

What it runs on

Phones, tablets and computers.

  • Plays in a web browser on phones, tablets, Chromebooks and computers, with a layout made for each.
  • It lowers its graphics on its own on slower computers.
  • On a touch screen, a math keypad keeps the board in view while typing.
  • A whole mission can be played from the keyboard.
  • With a screen reader, each round is announced and the board is written out as text.
  • Larger text, sound captions, and reduced motion.

Questions

Is there a free demo?

Yes, with no account: Boot Camp, three demo missions (a line, a region and a parabola boss), the Training Range with every kind of math, and a look around the world map, the garage and a sample teacher view. Nothing in the demo is saved.

Read the help article
Who can play?

Every student with a live Successful Mathematics course: a class seat from a school, a course a parent bought, a Semester Pass, or College Algebra. Anyone can try the free demo without signing in. Teachers and parents can play in preview mode, which never counts in class statistics.

Read the help article
How long does it take each day?

Students get 3 rewarded missions a day, plus 1 more for each lesson they finish that day, 6 at most: about 15 to 35 minutes. After that the Training Range stays open for practice that earns nothing. A teacher or parent can set a lower number.

Read the help article
Does the story follow the course?

Yes. There is one chapter for each unit of the course, and a chapter opens when the student reaches its unit in their lessons. The last mission of each chapter is its boss.

Read the help article
Can students earn MathCoins?

A few, only for real progress: 10 for the first win over each chapter boss of their own course, 5 for the first win of each week’s operation, and at most 400 in a school year. The server checks every match before anything is paid.

Read the help article
Can merits be bought?

Students can turn MathCoins into merits for mech parts and supply crates, up to 500 MathCoins a day. Those merits never raise a level, a rank or a mech unlock, and parts still open at their level. A teacher or parent can switch this off.

Read the help article
How do I limit it or turn it off?

In Schedule, choose the course and select Class settings. You can turn the game off, set the daily number of rewarded missions, allow it only after the day’s lessons, or close it during set hours. If a teacher and a parent both set limits, the stricter one wins.

Read the help article
Can it be played with a keyboard or a screen reader?

Yes. A whole mission can be played from the keyboard, each round is announced, and the board is also written out as text. There are larger text, sound captions, and reduced motion.

Read the help article

Mech Vector comes with every course.

Choose a course for your student, or ask for a quote for your school or district.